PM3.02 - King Dedede - Action - 0x11a

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24001 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
  3. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. IntVariableSet { variable: RandomAccessInt (0x0), value: 466 }
  8. IntVariableSet { variable: RandomAccessInt (0x1), value: 476 }
  9. Subroutine(0x224d4)

Exit Script